Facebook has bought several virtual reality game studios in recent years and added another to their portfolio on Friday with the acquisition of Seattle-based BigBox VR.
The studio’s main title, Population: One, was one of the major post-launch releases for Facebook’s Oculus Quest 2 headset and is a pretty straightforward Fortnite clone that copies a number of key gameplay techniques while also using them for the movements of the virtual ones Adapting reality and bringing in their own tradition and their own art style.
As with most of these studio purchases, the terms were not disclosed. BigBox has raised $ 6.5 million, according to Crunchbase, with funding from Shasta Ventures, Outpost Capital, Pioneer Square Labs, and GSR Ventures.
“POP: ONE stormed onto the VR scene just nine months ago and has consistently ranked itself as one of the top performing titles on the Oculus platform, bringing up to 24 people together at the same time to connect, play and be in a virtual one World against each other. “Wrote Mike Verdu from Facebook in a blog post.
It’s not uncommon for a gaming hardware platform owner to build their own web of studios building exclusive platforms, but things are a little different in the VR world as Facebook has few real competitors.
While many of the developers at Oculus Studios continue to create titles for Valve’s Steam store that are accessible with third-party headsets, most non-Facebook VR platforms seem like a shrinking slice of the entire VR pie as they were taken out of the market by Facebook’s aggressive pursuit of a mass market audience. Facebook’s Oculus Quest 2 is priced at $ 299, and the company has stated that it has outperformed all of its previous devices combined in its first few months.
In April, Facebook acquired Downpour Interactive, the maker of the VR shooter Further.